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popobana:

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popobana:

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yourhandiheld:

heijikudou:

MARY COMMISSIONED yourhandiheld FOR MY BIRTHDAY AND I’M DYING GOODBYE

happy birthday!! i hope your day is absolutely wonderful!

yourhandiheld:

heijikudou:

MARY COMMISSIONED yourhandiheld FOR MY BIRTHDAY AND I’M DYING GOODBYE

happy birthday!! i hope your day is absolutely wonderful!

and some fanservice. bon apetit!

and some fanservice. bon apetit!

this game is too much for me

fontainefucksyou:

COME AT ME

fontainefucksyou:

COME AT ME

muskeltempel:

i hate coloration leaf me alone ´p` practice

ich lachweine DU SAAAAAAAAAAAAAAAAAAAACK HAHAHAHA so gut WO SIND DEINE CHARAS DIGGAH

fateash:

Sanrio announced on March 19 that a television series of anime shorts featuring its egg character Gudetama will premiere on Monday, March 31. 

plasmatics-life:

A wonderful autumn weekend - {by Tamás Mester} | {Follow on 500px}

plasmatics-life:

A wonderful autumn weekend - {by Tamás Mester} | {Follow on 500px}

degamo:

busy tired

degamo:

busy tired

degamo:

shitty wizard

degamo:

arson and jaywalking

degamo:

arson and jaywalking

You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

degamo:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

I’m feel really strongly about this right now and I weirdly enough think about this a lot so I’m gonna word vomit a little buuutttt

Makani is seriously like my favourite artist ever and I think when it kind of comes down to it probably had the biggest hand in teaching me how to draw?? I’ve been looking at her stuff ever since I started going on the internet when I was like 2 years old (I feel like this is common) but kind of never really thought about it aside from consuming as a  fan however I guess getting into tf2 and meeting makani on the chan seriously changed how I drew entirely and it’s really bizarre to think about how such a huge factor in the way I draw today was from playing around on tf2chan LOL I feel like I never would’ve drawn characters/ interactions/ facial expressions/ etcetc if it wasn’t for that.

Anyways I guess makani has just stayed consistently impressive and incredible and I still just go look at her art like every day and start deliriously laughing because she’s so fucking good LOL Thanks for coming to my TED talk on makani